Giovanni Martinez

Environment Artist @ Insomniac Games


  • PBR Texture creation Both Metallic and Specular Pipelines.

  • Hand painted texturing .

  • High / Low poly modeling, sculpting, texturing.

  • Efficient UV layout practices.

  • Creating assets and Textures that are tile-able for terrain, architecture, and organics.

  • Creating assets with or without concepts.

  • Keeping a cohesive look across multiple assets, textures, and levels.

  • Able to work with game engines and knowledge of modeling pipelines.


Call of Duty : Advanced Warfare - (Xbox One, PS4, PC)

LawBreakers - (PC)


November 2015 - January 2016

Boss Key Productions , Raleigh NC

  Environment Artist

  • World building, material application, set dressing, decal placement.

  • Worked from Level designer block out/BSP pass to final art pass In Unreal Engine 4.

  • High & Low poly hard surface, organic asset creation, and PBR material creation.

  • Worked with Art Director to develop and introduce visual language into props and textures.

April 2014 - October 2014

Sledgehammer Games, Foster City

 Associate Environment Artist

  • High & Low poly hard surface and organic assets.

  • Created complex PBR textures.

  • Created assets with game play in mind.

  • Worked with Art Director to develop and introduce visual language into props and textures.

February 2014

Exis Interactive

3d artist

  • Freelance 3d artist for mobile work .

Technical Skills

  • Modo

  • Adobe Photoshop

  • Maya

  • Unreal Editor 4

  • Zbrush

  • 3D Coat

  • NDO

  • DDO

  • Unity 5

  • Substance Painter

  • Substance Designer


Academy of Art University, San Francisco

School of Game Design


  • Polycount Recap September 2015

  • Top 10 substance artist selection by allegorithmic May 2015




"Giovanni was a student of mine in an Advanced ZBrush class. He was one of my hardest working students, and every week made visible growth in his work. He's a talented modeler, with a good sense for character design, and has great skills for creating highly detailed textures. He's an artist that would fit well at any game studio".

-Vaughn Smith Modeler at Lightstream Animation Studios